A hand-kept field log
Project progress.
A current count of the art I have actually tested, rebuilt, or set aside — no estimated roadmap.
Progress by asset domain
Snapshot
Figures checked against the project’s source indexes on 5 September 2026. Ten visual families are shown below; the experimental renderer has no asset count and stays outside this table.
15,112Visual assets tracked
498Workbench results294 maps · 69 animations · 131 sprites · 2 UI groups · 2 video method checks
294Explicit in-game QA290 maps · 2 animations · 2 UI groups
35Zone packs approvedAnimation packs approved for the alpha release; they are not added to the asset total.
Maps account for 10% of the work, animations 30%, sprites 40%; the remaining 20% is shared equally by effects, UI and HUD, videos, icons, portraits, projectiles and the cursor set.
Maps account for 50% of this view through accepted in-game QA, animations 30% through retained x4 or native results, and active sprites 10%; effects, UI and HUD, videos, icons, portraits, projectiles and the cursor set share the remaining 10%. Video method checks count only after game integration.
- Result recorded — an output currently retained for that family.
- QA accepted in game — counted only when the current tracker says so.
- In the alpha payload — comparable resource scopes only; animation packs are listed separately.
Maps
400 map variants
- 294 built
- 290 accepted in game
- 287 in the alpha payload
Animations
246 BAM resources
- 69 x4 or native results retained
- 2 current QA chains accepted
- 35 zone packs approved for alpha release
Sprites
8,997 assets
- 131 components built and installed
- Awaiting in-game QA
Effects
467 assets
UI & HUD
1,672 assets
- 2 menu groups retained
- 2 accepted in game
- 2 in the alpha payload
Videos
50 assets
- 2 upscale + interpolation methods validated
- No game or release integration yet
Icons
2,931 assets
Portraits
105 portraits
Projectiles
243 controllers
Cursor set
1 BAM set
How a result earns its place
From an old file to a real test.
- 01Find itInventory and source extraction
- 02Try itA method fitted to that asset
- 03Rebuild itSomething the engine can read
- 04Play itCheck the actual scene, then keep or redo it