A hand-kept field log

Project progress.

A current count of the art I have actually tested, rebuilt, or set aside — no estimated roadmap.

Progress by asset domain

Snapshot

Figures checked against the project’s source indexes on 5 September 2026. Ten visual families are shown below; the experimental renderer has no asset count and stays outside this table.

15,112Visual assets tracked
498Workbench results294 maps · 69 animations · 131 sprites · 2 UI groups · 2 video method checks
294Explicit in-game QA290 maps · 2 animations · 2 UI groups
35Zone packs approvedAnimation packs approved for the alpha release; they are not added to the asset total.

Work to be done

The work ahead.

16.5%weighted completion

Maps account for 10% of the work, animations 30%, sprites 40%; the remaining 20% is shared equally by effects, UI and HUD, videos, icons, portraits, projectiles and the cursor set.

Visible in-game result

What the game already shows.

44.8%visible in game

Maps account for 50% of this view through accepted in-game QA, animations 30% through retained x4 or native results, and active sprites 10%; effects, UI and HUD, videos, icons, portraits, projectiles and the cursor set share the remaining 10%. Video method checks count only after game integration.

Maps

400 map variants
74%
  • 294 built
  • 290 accepted in game
  • 287 in the alpha payload

Animations

246 BAM resources
28%
  • 69 x4 or native results retained
  • 2 current QA chains accepted
  • 35 zone packs approved for alpha release

Sprites

8,997 assets
1.5%
  • 131 components built and installed
  • Awaiting in-game QA

Effects

467 assets
0%
  • Not started

UI & HUD

1,672 assets
0.1%
  • 2 menu groups retained
  • 2 accepted in game
  • 2 in the alpha payload

Videos

50 assets
4%
  • 2 upscale + interpolation methods validated
  • No game or release integration yet

Icons

2,931 assets
0%
  • Not started

Portraits

105 portraits
0%
  • Not started

Projectiles

243 controllers
0%
  • Not started

Cursor set

1 BAM set
0%
  • Not started

How a result earns its place

From an old file to a real test.

  1. 01Find itInventory and source extraction
  2. 02Try itA method fitted to that asset
  3. 03Rebuild itSomething the engine can read
  4. 04Play itCheck the actual scene, then keep or redo it