Animations and sprites are finished
All 246 animations and 331 Q3M variants are accepted in game. I’m now tackling spells and magical effects. Overall progress: 46.0%.
Read the updateLocal AI visual project
An unofficial, fan-made HD graphics mod for Baldur’s Gate II: Enhanced Edition. I revisit its art with local AI models and agents: x4 scenery, improved animation and careful in-game checks without losing the game’s strange old atmosphere.
Free, non-commercial fan release planned for 2027.
The Machine of Lum the Mad (AR3017), in three renderings. Drag both dividers or choose a rendering to view it across the full frame.
Double-click to zoom · Ctrl + wheel · Drag to explore · Pinch on mobile
Watcher’s Keep · AR3017 · 8.4-second loop. Common framing and approximate synchronization; some animation phases may differ.
Every asset is improved one by one, then checked visually in game. Drag the handle to compare this example with the original.
Vanilla ×1
Upscaled ×4
AR0700 · Waukeen’s Promenade · Day · Crop 02 — matched x1 and x4 project captures.
All 246 animations and 331 Q3M variants are accepted in game. I’m now tackling spells and magical effects. Overall progress: 46.0%.
Read the updateWhat I am tinkering with
Backgrounds
Things that move
Still experimental
About the project
Plain answers about the scope, release status and methods behind this unofficial BG2EE visual mod project.
A free, non-commercial fan project for Baldur’s Gate II: Enhanced Edition. It explores x4 map upscaling, rebuilt environmental animations and other HD visual improvements.
Not yet. There is no public installable release while validation and packaging remain incomplete. The development progress page separates produced work, in-game QA and release readiness.
The work covers maps, environmental animations, visual effects, interface elements, videos and experimental creature sprites. It does not redesign gameplay or replace the original artistic direction.
Models run locally, assets are handled individually, and results are compared with the originals before in-game review. See the before-and-after gallery for matched examples.