Local AI visual project

BG2 HD
Visual Project

An unofficial, fan-made HD graphics mod for Baldur’s Gate II: Enhanced Edition. I revisit its art with local AI models and agents: x4 scenery, improved animation and careful in-game checks without losing the game’s strange old atmosphere.

  • 4×Map detail
  • 30Animation frames / sec
  • LocalModels & agents
  • 2027Planned release

Free, non-commercial fan release planned for 2027.

The difference
in motion.

The Machine of Lum the Mad (AR3017), in three renderings. Drag both dividers or choose a rendering to view it across the full frame.

100%
Vanilla nearest Vanilla linear Upscaled

Double-click to zoom · Ctrl + wheel · Drag to explore · Pinch on mobile

Watcher’s Keep · AR3017 · 8.4-second loop. Common framing and approximate synchronization; some animation phases may differ.

Waukeen’s
Promenade.

Every asset is improved one by one, then checked visually in game. Drag the handle to compare this example with the original.

AR0700 Waukeen's Promenade environment upscaled to four times the original resolution Vanilla ×1 Upscaled ×4

AR0700 · Waukeen’s Promenade · Day · Crop 02 — matched x1 and x4 project captures.

Latest update

Notes from
the workbench.

Read all news

Animations and sprites are finished

All 246 animations and 331 Q3M variants are accepted in game. I’m now tackling spells and magical effects. Overall progress: 46.0%.

Read the update

About the project

BG2 HD Visual Project
FAQ.

Plain answers about the scope, release status and methods behind this unofficial BG2EE visual mod project.

What is BG2 HD Visual Project?

A free, non-commercial fan project for Baldur’s Gate II: Enhanced Edition. It explores x4 map upscaling, rebuilt environmental animations and other HD visual improvements.

Is the BG2 HD Visual Project mod available to download?

Not yet. There is no public installable release while validation and packaging remain incomplete. The development progress page separates produced work, in-game QA and release readiness.

What does the project change?

The work covers maps, environmental animations, visual effects, interface elements, videos and experimental creature sprites. It does not redesign gameplay or replace the original artistic direction.

How is AI upscaling checked?

Models run locally, assets are handled individually, and results are compared with the originals before in-game review. See the before-and-after gallery for matched examples.